One of the great strengths of working with children is the fact they have no startle response to people saying they don’t know something. Though they may be surprised that an adult will admit to such a fact, the actual knowledge gap is a concept they are all too familiar with. Since they are constantly attending school and being exposed to new people, places and ideas, they are generally comfortable with the idea that they have a lot to learn still. So if the adults around them also have a lot to learn still, it has a tendency to increase their comfort level when asking questions and offering explanations.
Since they are often in an environment where they are viewed as the ones who need to learn however, they become very eager teachers when the adults around them know little of a concept that is of personal interest. For example, a student who had great ambitions to learn how to make a video game, would often spend the afternoons studying layouts of games and planning scenarios for character and setting ideas. When this student found out the teacher had practically never played a video game before, the student voluntarily turned lunch into a miniature tutoring session where the teacher got to learn about how to make a video game.
Though this may seem backwards for the traditional perception of school, it was a beneficial experience for both parties and the teacher learned quite a bit about how to make a video game. Though this process may sound extremely difficult with the advances in graphics and increased complexity of plot lines in some programs, it is actually something very attainable. Like most things, it starts with an idea. Just like a novel, video games have varying genres and when learning how to make a video game it is important to become familiar with the different types of plot lines. In role-playing games, there is a significant element of story telling and science fiction and fantasy movies are good examples of setting up the premises on which the characters and landscapes operate.
One of the most difficult parts of writing a science fiction or fantasy text is how the author has to place a reader into a completely new context of physical laws and potential dangers that seems feasible for the plot line and is introduced in a manner that allows the character development and plot to keep a suitable pace. In contrast to these role-playing games, there are also action games. These often have a simpler plot where a series of challenges is presented when working toward a specific objective.
With these, the actual conflict present in order to achieve the desired goal is the focus of the game and must be thoroughly developed. In order to fully develop the plot of the video game, it is best to write it out. This often involves a series of descriptions and captions that allow the creator of the video game to visualize the props, character reactions, action settings and goals within the game. When learning how to make a video game, the ability the mentally explore the settings and characters created is of great value. Though artistic skill is useful, great video game creators do not have to have strong artistic skills.
When this is complete, it is important to diagram each scene within the game and label needed objects with their significance to the plot. Planning these layouts includes arranging them in order of appearance in the game to that the overall flow of settings can be optimized for excitement level and applicability in reaching the end of the game. When it comes to action and needed steps to complete each level of the game, it is important to make a flow chart that outlines potential actions and the outcomes that will actually lead to a successful end.
It is common to have multiple possibilities within a setting, which makes video game levels more challenging. As can be seen, there is a lot of detail involved in how to make a video game, but it is something that can be accomplished by those who are interested.